For almost ten years, Mechnology has been helping directors and producers tell their visual stories.

We are a full service visual effects shop able to handle your most demanding projects. Mechnology tailors its workflow to your specific project needs. We scale our team to keep overhead low, allowing us to be competitive against the most aggressive tax credit programs.


  • On Set Supervision
  • Concept Design
  • 3D Modelling & Animation
  • Simulations
  • Matte Painting
  • Set Extensions
  • Crowd Duplication
  • Compositing
  • Title Design

The Mechnologist

Good art is created by good people who care about quality. Meet the core team:

Art Director

Robert Scopinich

    "Scop" to everyone that knows him is one of the original Mechnologists. As an art director and a compositor, Scop has influenced every project that goes through our studio. Scop is also an avid surfer and creates beautiful scenic oil paintings of Mailbu.
  • Scop's Paintings


Steve Bellin

    A veteran of features, series, spots, and attractions, Steve has been infusing character into the imaginary for over three decades. An avid designer and tabletop gamer, Steve spends his free time lost in worlds of imagination.


Stephen Lebed

    Stephen has worked in the visual effects industry for almost 30 years. His background in traditional modelmaking, matte paintings, and effects photography has given him a unique perspective in supervising. He readily mixes old school techniques and new technology to solve todays tough production challenges.


Matt Griffith

    Pipelining and automation is in Matt's blood. Mechnology's ability to handle large numbers of shots is due to Matt's passion for crafting workflows and scripting solutions. He is the reason Mechnology can swiftly adapt our pipeline to the unique requirements of our clients.


Chip Potter

    With over twenty years of experience as an artist, technologist, and innovator, Chip gets to the heart of our clients needs.